![]() Single wall pieces can be placed holding CTRL. Configurable in the ini file between 1 and 10 tiles. They'll just RTB to reload if out of ammo.Ĭonfigurable wall build length in the style of RA2 and TS. If a structure is destroyed by C4 (Tanya) it will no longer spawn enemy soldiers (Toggle in the ini)Īircrafts will no longer fly to an enemy, realise they have no ammo, and then fly home. Tanya will actually shoot and destroy buildings while on guard or attack moving (Toggle in the ini) The engineer does not apply damage to captured buildings, and does not need damaged buildings to capture. This mod allows instant capturing of buildings. If set to 0 (default), the behavior is unchanged. You can make the capacity as big/small as you like in the ini file. You can specify an offset, which is added to the silo / refinery capacity. You can make this distance as big/small as you like in the ini file. If configured to -1, no gap is allowed, just like in TD. You can specify an offset, which is added to the build distance. Defaults to 1 (normal growth) but you can set it as high as you like in the ini file Harvesters do not waiting around after beeing build, but start to harvest.Ĭonfigurable ore growth. Harvesters will also no longer try and unload at a refinery they cannot reach, just because it's closer than one they can. They'll now jump the queue if they're closer. The game was a smash hit, the reviews were overwhelmingly positive and fans wanted more. A gold standard for resurrecting a game and giving it new life in a high definition space. ![]() ![]() Harvesters will no longer wait around the refinery for a harvester that is further away. Going back to the literal roots of Command & Conquer, Petroglyph’s remastered collection of the first game and Red Alert was a work of art. They'll just pause and continue when you do have money. This will make units stop to fight along their path.īuildings will no longer cancel their repairs if you run out of money. Shift click to issue an attack move order. Hold Alt to set a rally point on a unit or building. Order a building to move to set a rally point on the ground. Generally this means that your units wont get lost or stick to edges when moving around the map.Ĭonstruction buildings can now set rally points. This mod replaces the "crash and turn" pathfinding in Red Alert with a simple implementation of A*. **Every feature can be toggled in the INI file.**
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